Friday, 2 December 2011

Kettle and Smoke Animation


To create the Kettle and smoke animation technique I first began with using the tea pot tool from the creation panel then created a teapot on the scene within the kitchen.

To create the smoke on the kettle I had to use a superspray selected from the compound system in the object creation panel.

To create the superspray into a form of smoke I had to adjust the settings within the superspray as follows:
Icon Size: 10
Percentage 6%
Particle Speed: 8
Particle Size: 14
Emitting Start: 0                End: 1000
Particles: Facing
Rotation: Random
Spin Time: 20

After applying these settings it was then necessary to create the material for the smoke. The material is the most important section of the smoke as without this the smoke cannot be seen properly when rendering.

To create the smoke I opened up the material panel and selected a material changing the default name to smoke.  I had to drop the gloss to 0 and change the colours of the diffuse and ambient to a slightly dark grey. Then I applied a gradient modifier to the Opacity and a smoke modifier within this gradient.



Within the smoke modifier I had to change the colours to a dark black. This would make them fade off when rendering. Changing the size to 5 and literation’s to 4. I could now come out of this and go to parent and making sure the ‘check’ face map box was ticked, I then changed the ‘blinn’ to a Oren Nayar Blinn. Now the smoke material was completed it could not be applied to the superspray.



Now that the smoke is applied to the superspray, this can now be connected to the teapot using the link tool.

I then added the kettle to the biped that had been placed in the scene and linked the kettle to the biped’s hand. With auto key frames on I could now move the bipeds hand and make it look as though the biped is moving the kettle with his hand and the kettle is smoking.


 

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