Friday 2 December 2011

Creating the old version of the building

Once I had created the new renovated building of the guildhall it was a lot easier to change the building than create a new one from scratch. To begin with I striped everything out of the building and saved it as a new file.
Using and editing the walls in edit poly mode I could now adjust the vertex points and reposition the walls with reference to the architecture drawings.
Once this had been completed I could now section off each of the walls using the polygon mode and the detach tool. This enabled me to separate the polygons in each of the rooms so that I could apply different colours to the walls and different wallpaper designs.
Most of the objects that are within the old building have been imported from the new renovated complex and possibly in some areas modified. If any modifications on the objects have occurred this is purely so that it is compatible with the building structure that surrounds it.

Right Side:


Left Side:

Once all of the walls had been changed and coloured modified and all of the new materials within the building, it could now be used to create animations.

Images of the old building before renovation can be seen below:

Kitchen:




Lounge:


Bedroom:


Stairwell:

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