The tap on the sink was created from a cylinder that had the bend tool applied and the taps handles them selves were made from a cylinder in editable poly mode with each second edge pulled inwards to give the effect of a tap handle. This components could now be attached together an a stainless steel mapping material applied.
The sink stand was created from a cylinder edited in editable poly mode using the soft selection. This allowed me to bend the centre of the stand inwards.
The sink itself it’s a box with several edges and in editable poly mode, with soft selection mode on the centre of the sink pulled downwards to give the effect of the bowl. A small cylinder added to the centre with a plug mapping applied and UV mapping modifier to give the impression of a plughole.
The pieces of the sink could now all be placed together using the group tool as each component had a different mapping material.
Once imported:
Toilet Cubicles
These are planes with a cone shape at the bottom with a cylinder welded on top. This creates the stand or legs for the cubical.
Cubical foot stand:
Welding the cylinder to the leg:
A simple but effective object creation.
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