Monday, 7 November 2011

Creating the Urinal

The urinal was created by a cylinder transformed into an editable poly. Using the vertex points the cylinder could now be shaped into a urinal structure.

Using the cylinder tool once again the water pipe was made. By removing the end polygon and using the size tool I could now stretch out the end vertex points and make the pipe wider at one end.

The pipe was now added to the urinal and positioned. A turbo smooth modifier could now be applied to smooth out the structure.

A marble mapping material was also applied and a stainless steel material for the pipework.  

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