To create the basics of the kitchen unit I begun by creating boxes using the box tool and placed these into the scene. I arranged the boxes to build up the base and the doors of the kitchen cupboards.
The door handles were created from Torus and cut into half.
The handles could now be applied to each of the doors
The sink that goes in the top of this unit was created from a box, transformed into an editable poly and using the editable polygon mode I could now pull down areas of the surface for the sink to have water basins.
The sink now had to be added to the units but because of its new shape I then cut holes in the unit so that the sink could fit and edges would show through the sink basin. The tap used on this sink was the same tap I created for the sinks that is used within the bathrooms.
The upper units of this kitchen are created from a box and modified to have shelving inside of them in case the doors required to be displayed open.
The cupboards could now be positioned into place.
The oven it created from a box with Torus handles in place and a jpeg image applied to it, this is very effective and looked like a 3d oven.
The hobs for the oven are again a box with a jpeg image on but the hobs themselves are made from cones using the cone tool. This gave them again a 3d appearance.
The kitchen extractor fan is a hexagon modified using the editable poly and another hexagon welded onto the bottom. This enabled the bottom to have the sided effect and be larger than the upper body part.
The kitchen without materials.
The kitchen when materials have been added.
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