Wednesday, 9 November 2011

Creating the Biped Man

To create the biped man I downloaded a man structure already pre-built. This could save a lot of time in the animation and modelling process.
The man was imported into the scene and using the biped tool a biped was created.

The biped was then scaled to the correct size of the man.

To insert the biped into the man I entered the parameters of the biped figure and attached each of the biped components into the man.
Now, using the envelopes sector of the parameters I could now ensure and adjust the envelopes so that all of the man’s limps moved with the biped components.
I had to test each of the envelopes to ensure that each of the limps moved with the biped structure.


Once this was completed I then used Photoshop to edit the material that came with the man. Removing his gun and applying GUILDHALL TOUR onto the front and rear of his clothes.

This is the result of the new biped man that will be used in the animation process of our Guildhall Project.


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