To create the chair I downloaded an image from the internet of a typical wooden chair piece that would either support the leg or the backing on the chair.
I then draw around each of the chair legs using illustrator and saved them as a Illustrator 3 file and imported them into 3DS max. Using the lathe tool I then could make the outline of the wooden piece become a whole 3D object.
I then duplicated this 4 times using the clone tool and this created the chair legs.
The seat of the chair was constructed from a cylinder and was modified into shape by editing the vertex points.
The backing of the chair was made in the same way as the leg of the chair using Illustrator and the lathe tool but with a different chair leg from the image.
The top of the chair was created from a box shape and curved via editing the vertex points but with the soft selection tool on.
Once all the sectors of the chair where constructed it was then all attached using the attach tool and a turbo smooth modifier was applied.
The chair was then imported into 3ds Max and aligned with the constructed table.
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